Tuesday, March 31, 2009

chapter 1 screen

an intro screen for chapter 1 - using maya's high quality setting with some help from lightroom and photoshop.

Wednesday, March 25, 2009

game over - again

After finishing up the third boss, I realized that the 'game over' loosing screen still had the first boss. Here's the new game over screen. Like before, i tried to hide just enough of the boss's detail yet still making it look evil. Not sure about the text but, meh, its 5:37am, need to look at it with clearer head later.

Tuesday, March 24, 2009

New Menu System mockup

Trino needs a scalable level select system. After team discussion we decided to build a whole new menu system.  This is an extreme mockup using loads of bloom+vinette, blur, and the old backgrounds from the postcard and original trino hexagon background.  Its slightly related to the previous idea i had back in january of trino in the UI itself.  The last evolution shape you played as will be shown in the main menu system.

Friday, March 20, 2009

another boss concept

boss concept [possible chapter 3]
millipede boss [chapter 2]
heavy boss [chapter 1]

Here's another concept for the third boss, its a big departure from the previous two bosses ( heavy and millipede)

Saturday, March 14, 2009

third boss concepts

Trying to build a jelly fish boss. Its prooving to be a little tedious to build for some reason. Characters are viewed from top view in-game.

Thursday, March 5, 2009

yet another enemy

Been a busy week, so not that many updates.  Here's a new enemy, guess what it does