Tuesday, September 16, 2008

cleaner "how to play" screen



one alternative to the some what messy yet inclusive "how to play" screen

Sunday, September 14, 2008

game over screen

New version (top), Old version (bottom)

I've had to update all the Trino UI graphics into an HD friendly format. After re-making the winning game over screen, and needing a higher resolution (HD), I decided to re-make the game over screen that players see after loosing the game.

Sunday, September 7, 2008

different backgrounds

1st level (level 0 internal)

random pattern - 1st level (level 0 internal)

2nd level (level1 internal)

3rd level (level2 internal)

Seems that very iconic stuff is a bad thing (like the level shape). the original hex pattern is ideal because its a pattern with small repeatable shapes.  Also what really works is placing stuff either in the center of the texture or the corners (since the background is tiled)

Thursday, September 4, 2008

little flash experiment

[check it out]

I recently started picking up flash (after a long haitus since flash 8) and decided to try out rendering stuff. So here's that battlefield i made back in april (http://robotivan.blogspot.com/2008/04/first-post.html)