Redesigned the UI yet again. Everything is more transparent to allow players to see through the UI rather than get distracted by it.
Tuesday, October 14, 2008
Monday, October 13, 2008
Triangle Drop
Tuesday, September 16, 2008
Sunday, September 14, 2008
game over screen
New version (top), Old version (bottom)
I've had to update all the Trino UI graphics into an HD friendly format. After re-making the winning game over screen, and needing a higher resolution (HD), I decided to re-make the game over screen that players see after loosing the game.
Sunday, September 7, 2008
different backgrounds
1st level (level 0 internal)
random pattern - 1st level (level 0 internal)
2nd level (level1 internal)
3rd level (level2 internal)
Seems that very iconic stuff is a bad thing (like the level shape). the original hex pattern is ideal because its a pattern with small repeatable shapes. Also what really works is placing stuff either in the center of the texture or the corners (since the background is tiled)
Thursday, September 4, 2008
little flash experiment
[check it out]
I recently started picking up flash (after a long haitus since flash 8) and decided to try out rendering stuff. So here's that battlefield i made back in april (http://robotivan.blogspot.com/2008/04/first-post.html)
Friday, August 29, 2008
Thursday, August 28, 2008
Tuesday, August 26, 2008
Another UI iteration
Issues to address:
- show players that they have triangle "ammo" and can make shapes/triangle fans (far right)
im hoping the small bar at the top visually communicates that there's a connection between the EP bar and the triangle ammo - get players to notice time (i hope its visible)
- make "lives" clear
Debating on whether or not to make each character level reflected in the triangle ammo. First game level requires 2 triangles. so maybe show a square?
Saturday, August 2, 2008
More Trino tshirt fun
UI mockups
Wednesday, July 30, 2008
Trino tshirt graphics
Main character: "Trino"
Enemy: Point Eater
Enemy: Squishtard (from Trino pre-alpha "Moi Moi")
Enemy: Player Eater
Post a comment if you want a tshirt (size, character)
Friday, May 2, 2008
About me
Since this is my first blog (i've been using the internet since 1993 -_-) i figured i'd throw up an 'about me' post for those that do find this blog. but i'm lazy so you can check my about page on my website: http://www.ivanortega.com/about.php
Wednesday, April 30, 2008
super low poly soldier
First post
After using blogger for keeping track of a game project (Trino!) I finally broke down and created one for myself. Its basically a lazy way for me to post new art or small game projects without touching my portfolio website. So without further ado, some art:
This is a small environment I created literally in 14 hours. It was engineered to fit within the DS hardware spec: fit inside 512KB texture memory (2 textures of 256x256, 16colors at 76KB total), function without texture filtering, and under 10K tris.
Subscribe to:
Posts (Atom)