Tuesday, May 5, 2009

trino in review on community games

Trino Pre-release Trailer from trinoteam on Vimeo.



well not technically out, but its up for review! if you've got a creators club account, take it for a whirl :P  Here's a trailer

Thursday, April 23, 2009

persist


another shot of trino doing something awesome, what it is i haven't a clue

Friday, April 17, 2009

animal throwing

A little game i worked on a few weeks ago with some friends that won 2nd place in a game jam:



or  under the game arcade section of this site:  http://www-2.crispygamer.com/byog/

book model icon


got bored today and made a book stack in 3D to make a 128x128 png24 icon.  if you download it let me know what you think :P

Thursday, April 9, 2009

chapter 2 title screen


another title screen for trino. maya high quality screenshot + after effects + lightroom (with marginal help from photoshop) I needed this screen to do 2 things: be totally awesome and remind players of something new. We'll see if it does both :P

Friday, April 3, 2009

fun with lights


I was messing around in maya trying to come up with a new chapter title and playing with the hypershade way too much.  Four lights hitting 3 different spheres with transparency and specularity.  go realtime hardware rendering!   I should mention this is the latest iteration of Trino evolution form 2. There's now upwards of 17 different Trino forms.

Tuesday, March 31, 2009

chapter 1 screen


an intro screen for chapter 1 - using maya's high quality setting with some help from lightroom and photoshop.

Wednesday, March 25, 2009

game over - again


After finishing up the third boss, I realized that the 'game over' loosing screen still had the first boss. Here's the new game over screen. Like before, i tried to hide just enough of the boss's detail yet still making it look evil. Not sure about the text but, meh, its 5:37am, need to look at it with clearer head later.

Tuesday, March 24, 2009

New Menu System mockup


Trino needs a scalable level select system. After team discussion we decided to build a whole new menu system.  This is an extreme mockup using loads of bloom+vinette, blur, and the old backgrounds from the postcard and original trino hexagon background.  Its slightly related to the previous idea i had back in january of trino in the UI itself.  The last evolution shape you played as will be shown in the main menu system.

Friday, March 20, 2009

another boss concept

boss concept [possible chapter 3]
millipede boss [chapter 2]
heavy boss [chapter 1]

Here's another concept for the third boss, its a big departure from the previous two bosses ( heavy and millipede)

Saturday, March 14, 2009

third boss concepts



Trying to build a jelly fish boss. Its prooving to be a little tedious to build for some reason. Characters are viewed from top view in-game.

Thursday, March 5, 2009

yet another enemy


Been a busy week, so not that many updates.  Here's a new enemy, guess what it does

Saturday, February 28, 2009

heart shapped UV


I was re-unwrapping trino after deciding to rebake some lighting and color. somehow i ended up with a heart shapped uv map  :P

Monday, February 23, 2009

new forms


not sure what these are for just yet, but i decided to model them. always liked trilobites and since trino is inspired by skates and manta rays, it makes sense to blend the 2.

Sunday, February 15, 2009

morphing


[a work in progress]

I'm trying to figure out a proper in-between mesh for trino.  Its possible that we might cut back to 4 evolution forms instead of the 7.  Originally I had modeled 12 different forms but nothing comes close to being a good blend of 2 from left and 4 from left.

[1] Trino before capture (no white robotic shackle) [2] Trino after capture with shackle [3] a rough mesh [4] current 5th evolution form [5] current 7th evolution form

Saturday, February 14, 2009

more models




haven't updated in a while. been a little sick, but here's another model set

Thursday, February 5, 2009

random models




Can't say what they're for :P

Tuesday, February 3, 2009

updated screen mockup


forgot to update my mockup from a few posts ago with the new cover art

Thursday, January 29, 2009

more enemy iterations


more enemy concepts, not going to say what they do :P

Sunday, January 25, 2009

enemy iterations


Here's a few iterations I did for a new enemy type. Lots more to go!

Tuesday, January 20, 2009

more polish to postcard


back

front

Spent some more time today on the card. In previous posts, the backside was white with a small summary of the project. However since this would probably be a download-only game i took the chance to create the back cover art mixed with a project description. and yeah the logos at the bottom would be replaced in the real cover art.

Sunday, January 18, 2009

Poster/Postcard Final Design


Here it is. I'm pretty happy about it. Most likely will be the cover art for the game (with minor changes of course).

Friday, January 16, 2009

screen mockups

I figured the best way to test out the art is to see it in action. Here's some mockups that i slapped together real quick.

Thursday, January 15, 2009

trino postcard + poster

Last year I made some print material to go with Trino: postcards + posters. Since the project is back in production I decided to update:

This year's iterations (front + back)


Last year's final work (front + back)

late happy holidays


I made this in late December 2008 but decided to share it here. Love the reindeer.

Sunday, January 11, 2009

ui iteration



Here's a very rough concept i had for the main menu interface.  Trino's evolution form since your last play session would be represented in the main menu.  This would also bridge the menus with the start of gameplay. Had a bad case of artist block while making this -_-"

more boss art

Snake Boss

Split Boss

Haven't updated in a while, decided to throw up some in-progress boss concept art.  I feel like taking this series of boss characters into interchangeable parts to emphasize their robotic nature. The most evil creatures in games are usually the bosses, but they also are a reflection of the level or chapter.  More on the way