Thursday, January 29, 2009

more enemy iterations

more enemy concepts, not going to say what they do :P

Sunday, January 25, 2009

enemy iterations

Here's a few iterations I did for a new enemy type. Lots more to go!

Tuesday, January 20, 2009

more polish to postcard



Spent some more time today on the card. In previous posts, the backside was white with a small summary of the project. However since this would probably be a download-only game i took the chance to create the back cover art mixed with a project description. and yeah the logos at the bottom would be replaced in the real cover art.

Sunday, January 18, 2009

Poster/Postcard Final Design

Here it is. I'm pretty happy about it. Most likely will be the cover art for the game (with minor changes of course).

Friday, January 16, 2009

screen mockups

I figured the best way to test out the art is to see it in action. Here's some mockups that i slapped together real quick.

Thursday, January 15, 2009

trino postcard + poster

Last year I made some print material to go with Trino: postcards + posters. Since the project is back in production I decided to update:

This year's iterations (front + back)

Last year's final work (front + back)

late happy holidays

I made this in late December 2008 but decided to share it here. Love the reindeer.

Sunday, January 11, 2009

ui iteration

Here's a very rough concept i had for the main menu interface.  Trino's evolution form since your last play session would be represented in the main menu.  This would also bridge the menus with the start of gameplay. Had a bad case of artist block while making this -_-"

more boss art

Snake Boss

Split Boss

Haven't updated in a while, decided to throw up some in-progress boss concept art.  I feel like taking this series of boss characters into interchangeable parts to emphasize their robotic nature. The most evil creatures in games are usually the bosses, but they also are a reflection of the level or chapter.  More on the way