Wednesday, April 30, 2008

super low poly soldier



Forgot to post a soldier model i slapped together for fun. I tried to be as low poly as possible but still have enough for proper skinning/rigging. Texture size is 10KB with 8 colors and 64x64 pixels.

First post


After using blogger for keeping track of a game project (Trino!) I finally broke down and created one for myself. Its basically a lazy way for me to post new art or small game projects without touching my portfolio website. So without further ado, some art:




This is a small environment I created literally in 14 hours. It was engineered to fit within the DS hardware spec: fit inside 512KB texture memory (2 textures of 256x256, 16colors at 76KB total), function without texture filtering, and under 10K tris.