Tuesday, February 19, 2013
Website Update (finally)
Whoa, it has been forever in internet years since I updated this blog. Just updated my website finally and its still work in progress as I bring the old content back online. Let me know what you think of the redesign. Check it out
Tuesday, May 5, 2009
trino in review on community games
Trino Pre-release Trailer from trinoteam on Vimeo.
well not technically out, but its up for review! if you've got a creators club account, take it for a whirl :P Here's a trailer
Thursday, April 23, 2009
Friday, April 17, 2009
animal throwing
A little game i worked on a few weeks ago with some friends that won 2nd place in a game jam:
play it here http://wildpockets.com/node/346
or under the game arcade section of this site: http://www-2.crispygamer.com/byog/
book model icon
Thursday, April 9, 2009
chapter 2 title screen
Friday, April 3, 2009
fun with lights

I was messing around in maya trying to come up with a new chapter title and playing with the hypershade way too much. Four lights hitting 3 different spheres with transparency and specularity. go realtime hardware rendering! I should mention this is the latest iteration of Trino evolution form 2. There's now upwards of 17 different Trino forms.
Tuesday, March 31, 2009
chapter 1 screen
Wednesday, March 25, 2009
game over - again

After finishing up the third boss, I realized that the 'game over' loosing screen still had the first boss. Here's the new game over screen. Like before, i tried to hide just enough of the boss's detail yet still making it look evil. Not sure about the text but, meh, its 5:37am, need to look at it with clearer head later.
Tuesday, March 24, 2009
New Menu System mockup

Trino needs a scalable level select system. After team discussion we decided to build a whole new menu system. This is an extreme mockup using loads of bloom+vinette, blur, and the old backgrounds from the postcard and original trino hexagon background. Its slightly related to the previous idea i had back in january of trino in the UI itself. The last evolution shape you played as will be shown in the main menu system.
Friday, March 20, 2009
another boss concept

millipede boss [chapter 2]

heavy boss [chapter 1]
Here's another concept for the third boss, its a big departure from the previous two bosses ( heavy and millipede)
Saturday, March 14, 2009
third boss concepts
Thursday, March 5, 2009
Saturday, February 28, 2009
heart shapped UV
Monday, February 23, 2009
new forms
Sunday, February 15, 2009
morphing

[a work in progress]
[1] Trino before capture (no white robotic shackle) [2] Trino after capture with shackle [3] a rough mesh [4] current 5th evolution form [5] current 7th evolution form
Saturday, February 14, 2009
Thursday, February 5, 2009
Tuesday, February 3, 2009
Thursday, January 29, 2009
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