Friday, August 29, 2008

new boss for trino



Here's a collaboratively made end of game boss character.

Thursday, August 28, 2008

new game over - win screen






new screen + old screen

Been meaning to replace the old game over screen made back in may.

Tuesday, August 26, 2008

Another UI iteration



Issues to address:
  • show players that they have triangle "ammo" and can make shapes/triangle fans (far right)
    im hoping the small bar at the top visually communicates that there's a connection between the EP bar and the triangle ammo
  • get players to notice time (i hope its visible)
  • make "lives" clear
Removed the "Lv7" or character level title from the EP bar.

Debating on whether or not to make each character level reflected in the triangle ammo. First game level requires 2 triangles. so maybe show a square?

Saturday, August 2, 2008

More Trino tshirt fun

Here's a bit of fun I had with the Trino logo for the tshirt. Guess i got bitten by the print design bug.  Finally got around to getting some descent silk screening supplies so i think i'll print some myself haha :D





UI mockups

Trino's UI needs changing. here's some mockups


replaced "points" with "# of triangles" in top right.




moving everything in priority to a top bar (lives, time are important, followed by everything else)

Wednesday, July 30, 2008

Trino tshirt graphics

Going to make some Trino tshirts. Preliminary tracing and color separation work for two characters.

Main character: "Trino"

Enemy: "White Whale" or "Sushi"

Enemy: Point Eater


Enemy: Squishtard (from Trino pre-alpha "Moi Moi")

Enemy: Player Eater

Post a comment if you want a tshirt (size, character)

Friday, May 2, 2008

About me

Since this is my first blog (i've been using the internet since 1993 -_-) i figured i'd throw up an 'about me' post for those that do find this blog. but i'm lazy so you can check my about page on my website: http://www.ivanortega.com/about.php