more enemy concepts, not going to say what they do :P
Thursday, January 29, 2009
Sunday, January 25, 2009
Tuesday, January 20, 2009
more polish to postcard
back
front
Spent some more time today on the card. In previous posts, the backside was white with a small summary of the project. However since this would probably be a download-only game i took the chance to create the back cover art mixed with a project description. and yeah the logos at the bottom would be replaced in the real cover art.
Sunday, January 18, 2009
Poster/Postcard Final Design
Friday, January 16, 2009
screen mockups
I figured the best way to test out the art is to see it in action. Here's some mockups that i slapped together real quick.
Thursday, January 15, 2009
trino postcard + poster
Sunday, January 11, 2009
ui iteration
more boss art
Snake Boss
Split Boss
Haven't updated in a while, decided to throw up some in-progress boss concept art. I feel like taking this series of boss characters into interchangeable parts to emphasize their robotic nature. The most evil creatures in games are usually the bosses, but they also are a reflection of the level or chapter. More on the way
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