Here's a collaboratively made end of game boss character.
Friday, August 29, 2008
Thursday, August 28, 2008
Tuesday, August 26, 2008
Another UI iteration
Issues to address:
- show players that they have triangle "ammo" and can make shapes/triangle fans (far right)
im hoping the small bar at the top visually communicates that there's a connection between the EP bar and the triangle ammo - get players to notice time (i hope its visible)
- make "lives" clear
Debating on whether or not to make each character level reflected in the triangle ammo. First game level requires 2 triangles. so maybe show a square?
Saturday, August 2, 2008
More Trino tshirt fun
UI mockups
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